http://greyscalegorilla.com
Spike Ball GIF Tutorial:
http://greyscalegorilla.com/tutorials/create-an-all-fuzzed-out-spike-ball-with-mograph-and-effectors/
I liked this tutorial as i gave you a lot of information about what it was the tutorial was going to be showing the audience how to use and explained what tools were needed to do it (e.g. C4dR16/17) before even having to play the video which is useful as it gives you a heads up before you start it.
the tutorial explains how to set up a looping noise to drive Mograph and create your very own film-noir fuzz ball.
it first shows you how toast up the ball with a Mograph Cloner and how to use Cinema 4D’s noise maps to drive a Shader Effector.
These skills and examples could also be adapted and applied to different work as well so its not just creating a copy of what the tutorial is making but instead applying it to your own work. But the skill are still being taught. The tutorial also touches on color correction, film grain, and camera shake were added in the comp.
Still shot of the finished product tutorial shows you how to make
I think this is a good tutorial as it seems to be reasonably passed so would be easy to keep up with and teaches these useful techniques by applying them in an interesting way that makes a creative gif piece.
Melting Objects, using jiggle deformer:
I liked this tutorial also available on grey scale gorilla website as it relate to the style that i tend to incorporate in my work often of using paint or ink markings/ movements in my work and so this trial could come in handy for one of my ideas down the line.
the tutorial how you can quickly and easily create melting like effects using the Jiggle Deformer. It starts by modeling the lollipop, then uses Weight/Vertex Maps to define which parts of our lollipop geometry you want to melt. Next,it shows how to use Pose Morph tag to be able to animate the drips via animating the Vertex Maps. The tutorial finishes off by texturing our lollipop to make it look like a candy material.
Character Rigging Tutorial:
Another tutorial that i thought would come in handy in the future it this tutorial on rigging characters.
This could be applied to not necessarily a 'character' but any object and element i want to move in different parts etc and so is probably something i would refer back to at some point.
The tutorial introduces you into the to rigging in Cinema 4D by showing you a workflow method to easily create a simple cartoonish arm & leg IK rig. It explains normal IK rigs bend sharp at the elbow and knees of characters but it’s hard to get a smooth bend like a cartoon character. so it start out by introducing he two types of rigs, FK (Forward Kinematics) and IK (Inverse Kinematics). Then demonstrates how to set up an IK rig to rig a hamburger characters arms & legs and connecting them to the body. Finally,it shows you how to use Pose Morph to animate your character. it also explains that If you’re not familiar with Pose Morph,to find extra help in the link provided (http://www.eyedesyn.com/tutorials/animating-baymax-using-the-cinema-4d-pose-morph-tag/)