Glug Manchester Meetup Event

On February 9th 2017, i attended Glug Manchesters event, in which various designers meet and attend as well as presentations which are hosted in which people within the creative industry were talking about their journeys and work processes, this meant that it was a very insightful event and also a good chance to network slightly with people who are already current within the industry as this lead to me being able to set up two portfolio crib visits with two separate designers who i got talking to on the night.



On the glug manchester website they state "We are a fan of storytelling and sharing, seeing ideas come to life, viewing successful projects and hearing about first jobs that paved a career. For this reason we bring to you great speakers who are willing to share their experiences" and this was certainly the case.


while i was at the meetup there were 4 presentation talks lead by 4 different designers within the creative industry.



Matt Geeling - Head of Motion at Fuzzy Duck was the first speaker, his presentation discussed how he approached the placement of work and considering how it is to be viewed by an audience when projected in various surroundings such as when he was explaining how his studio made work for the likes of history museums and instalments. And it was interesting to hear how he approached some of the projects he has been working on, how long some of them took and the environment in which he works in a fuzzy duck with regards to the creative playful approaches to how they come up with ideas for project ideas,such as the magic mirror that used face mapping technology to make people turn into mice in the reflection and the movements of the viewers face was copied by the characterised mouse on the screen. Image of the mirror in its exhibition for Tatton Park, families scare fest around the haunted Old Hall for Halloween. Children had to find all the ingredients for Formula 86 Delayed Action Mouse-Maker from Roald Dahl’s, The Witches.


Projection pice instalment that works with its environment without taking away from the architecture and to draw peoples attention to the features whilst still providing interesting and informative information through the animation, which the style of the building and time period is also reflected through.

The Churches ConservationTrust (CCT) is the national charity protecting historic churches at risk. CCT have saved over 340 buildings which attract almost two million visitors a year. Their unique collection of English parish churches includes irreplaceable examples of architecture, archaeology and art from 1,000 years of history.
Keen to increase visitor footfall CCT wanted to reinterpret the way that the churches use their incredible spaces in order to engage with existing and new audiences.


The next speaker to give a presentation at the event was Anna Mullin who is an art director and graphic designer at sneaky raccoon. 
She explained that Sneaky raccoon is her artist name which she promotes herself to clients as. She specialises in freelance graphic illustration and design, bespoke   typography and unique characters.
The title of her presentation was love yourself. She spoke about how important it is to do and make work that you love and how it can shape your career along the way she said that it is not about ego but about trusting your inner design instincts and own self. 
She spoke about how she built up her client list by building up her reputation and taking on any jobs that came her way no matter how big or small and made herself work long hours in order to do all these jobs, however she mentioned that it is important to find a balance between how much work you are taking on and what is reasonable and still staying within the boundaries of your own personal health limits as well. She said that obviously it is good when you are trying to build up your reputation to take on as many jobs as you can but don't let this overwhelm you or compromise the personal standards of how you want to be working. 
She explained that after doing work wwf that her brand became more popular and she started finding more self love for her work and feeling less of the pressure of constantly trying to impress people and feeling that her work is not good enough. She said that there is always going to be someone that you think is better than you but don't ever compromise or underestimate how good your work is or how there are other people that want your unique style as it is desirable to people in its own ways, developing a style is also good for this.

The next speaker was Aymi Duignan. She is a freelance artist who's profession is focused largely on illustration and fine art. The direction of her prevention was to explain her path into becoming a successful artist through the means of social media and how largely it can impact and kick start and artists career and that is should most defiantly be utilised by any aspiring artists as it can give light to opportunities that have not been present in the past.
She explained how she is a big fan of world famous pop artist Rihanna. and would frequently draw her and make pieces of art based around her and on top of this would tag and tweet her in the posts she made displaying her work. She said eventually Rhianna ended up retweeting one of her posts saying how much she loved the piece and she ended up getting in touch with her and actually taking one of her paintings to her concert and gave it to her. She explained that after getting this kind of attention on social media she became recognised and was able to get more commissions for other famous artists.

This is obviously an incredible fortunate unfolding of events for an artists however it just shows how the possibilities with social media can lead to even recognition as large and rewarding as this.


The Final person to give a presentation at this event was James Oconnell, who is a Manchester, UK based creative who has a passion for bringing a smile to people's minds through the use of visual media. There's a need for colour and lines in the world, whether it's to bring a smile to the mind or a sense of warm in giving. His distinctive illustrations set the tone for his talk including touching upon staying true to who you want to be and not even letting the big brands change the style that you have adopted through fear.

At the end of the event he was also giving away some of his prints for free, in which i chose an adventure time print he had made and stylised to meet and show his unique style through. I thought this was also i nice touch for the event. And again this gives the option to approach designers and get talking.



As a result of attending this event i was able to arrange portfolio crib meet up with two different designers so i think it is defiantly a useful means for me to progress my self with within the industry and to get known. i will keep up to date with future events similar to this and will try and make it regular thing.

MOMOCO



On tuesday 21st of march i took a visit to london and was fortunate enough to attend a studio visit to MOMOCO is an EMMY and BAFTA winning creative studio. The firm has produced film design, branding, commercials and animation for 16 years. Well known, world-wide for its main title sequences, Momoco has collaborated with directors such as Richard Curtis, Ridley Scott, Lasse Halstrom, Kevin Spacey and Dustin Hoffman.They are a small studio with big, cinematic vision and LOVE the conceptual process, the storytelling and the execution - all delivered on schedule to budget. The team is led by Creative Director and Producer NIC BENNS with Design Director MIKI KATO.


Upon entering the studio i was shocked to see how small it was with only four designers working there especially with regards to the quality of work the produce and the amount of work they produce. I met with Nic Benns who is the creative team leader and director and producer of the company and he show me some of the work they have produced and some of the work they were currently working on and spoke me through the process and approaches to the projects.


He explained that they use mainly Cinema 4D to create their work which i thought was interesting as this is the programme i have become most familiar with myself. They do also use aftereffects and live footage to create a lot of their pieces and it depends on what the specific project requires with regards to how they would make it however cinema 4D seems to me used a lot.

He mentioned that for cinema 4D they also use the plugins Real Flow and X-particles to create the work.

RealFlow Cinema 4D gives you the best in fluid simulation, directly inside Cinema 4D. So you can achieve high-end simulations with an even easier workflow and doesn't take as long to see what you are creating in cinema 4d which can be an issue when using lots of various deformers or simulations in the programme. http://www.realflow.com/realflow_cinema4d/
x particles is a robust particle system for Cinema 4D that is made for designers. Unlike other particle systems for Cinema 4D, X-Particles doesn’t require that you know Xpresso or know any complicated programming. Like Cinema 4D itself, X-Particles is a particle system that does a lot, but makes it easy and fun to play with and make beautiful effects.
In the same way Mograph revolutionized animation in Cinema 4D, X-Particles does the same for particle systems. In fact, if you are familiar with Mograph, you will be right at home in X-Particles. But now, you aren’t limited by how many objects you have on screen. Animate and control MILLIONS of objects with X-Particles.https://greyscalegorilla.com/downloads/x-particles/

Nic also told me that when they come to rendering out their finished pieces of work that they sometimes use a render farm which is somthing i was interested to hear about as i had not heard of render farms before. A render farm is a high performance computer system, e.g. a computer cluster, built to render computer-generated imagery(CGI), typically for film and television visual effects. And they just send the file off to the render farm and request when they need it finished for with the price varying depending on how soon it needs to be ready for.

He explained that they often work on more than one project and could spend as little as 2 weeks to produce a piece for a client after the initial pitching and planning development of the idea which is very inspiring and shocking considering especially the size of the studio and number of people working on the projects. He did mention that they have a circle of freelancers that they often bring in if they require more help with certain projects.


He also mentioned they they create their own storyboards to pitch ideas to their clients and often spend about a week doing this which again is a short amount of time. He showed us that he uses a 3D programme to make the storybook using wire frame figure to map out where things will be for each scene to give a detailed and easy to understand picture of how the piece will look. I also found it interesting that he mentioned that although they are a very recogised and established company and have made title sequences and movie intros for popular pieces such as hannibal the series and the intro to paddington bear the movie, that they still have to pitch to clients and that the competition is still very high.


He explained that they are soon to be opening a studio in LA as well as the one they currently have in london in order to work more with american clients as it is more efficient for clients to be able to work with local companies in order to have face to face meet ups to discuss the projects they are working on. And so this would be more beneficial for their american clients, this seems like it is a good evoloution for Momoco as well as they do title sequences and intros for american tv and movie producers.


MISFITS Titles from MOMOCO Film Titles on Vimeo.



He also explained that when they are working with a client they are often give some scripts or sequences of the programme or film and information about the content within it to then start coming up with ideas on how to portray the personality and nature of these in their work. Which is why especially with their title sequences they are so incredible as they are an artistic montage of the programme or film itself giving the audience a taste of what is to come. and their approach to this is very good.


I noticed when looking at their work that there seems to be a kind of unique style present in their work although each of their pieces seems to vary somewhat depending on the nature of the programme or film they are making the piece for. It seems to be a sci fi, grunge slightly punk themed style that i really love and has some similarity to that of my style that i have started to broadly develop across the years of making work whilst studying, with the pain markings and particles i often use.


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HANNIBAL Titles from MOMOCO Film Titles on Vimeo.

Nic also give me his email to contact him on in which i messaged him thanking him for allowing me to come and visit and he said i could send him any future questions i have which i thought was very kind considering how busy they are. And overall i thought that the trip here was very inspirational and a very rewarding insight into this side of the industry and this kind of work they are producing is something i would be very interested in pursuing myself.