20/10/11
Atmospheric and spot sound
For this project i will be creating my own sound track to my moving compositions i made in an early project i did (Compositions in time) And i will add sound to the entire sequence of the animation i created. The emphasis in this creation will be on creating an atmosphere and mood to go with the theme and emotion of my composition. When used well sound can suggest meaning to the audience beyond what is being visually offered to them.
'The Bog' By Charley Spring (eerie atmospherical music):
This is a video i found that displays an example of how sound can be used to portray an emotion or atmosphere (even without visual aspects sound can have this effect) the video displays an array of atmospherical sounds that are slow and deep and slightly vibrated. There are the occasional higher pitched noises to create an uneasy feeling all of the sounds create a tense potential dangerous feeling due to the nature of their noise.
Foley sound can also be used to create various feelings with regards to using noises for example to as scratching or "nails on a chalk board" squeaking noises that create an uncomfortable feeling due to the uncomfortable nature of the sound itself. I will not be using music in my animation to create the sound to go with my animation however i will consider noises that create the correct feeling intended to go with my animation for example for my threatening moving composition i should consider using deep slow sounds and possibly even using scratching or squeaking noises to create that uncomfortable sensation and emphasise the emotion and atmosphere of my moving composition.
This is the sound i added to my threatening moving composition. I started off using smaller sounds of crumpling a plastic bag to make a crackly sound and by scratching a head massaging device against a sheet of metal so make the screeching squeaky noises. Both of these noises sound quite eery and so set a tense eery feeling for this composition when combined with the dark enclosing frame. (i slowed down the squeak noises in premier making them sound lower than they were originally slightly however this made them slightly more subtle and more sinister). The next sound in my composition starts when the shapes start to move in and its sound is a low eery dragging noise/ deep humming noise. I was very pleased with this noise and i created it by recording my self drag a heavy chair across the floor on one leg at an angle (this created more drag and there fore a loud enough sound for the microphone to pic up and also creates a gloomier more sinister sound of a heavy object agonisingly dragging across a surface) i then slows the sound down to 50 percent and this even lower humming sound was created that sounds almost like a paranormal wind/ echoing. I also kept the crumpling sound going on at this point however slightly quieter so as not to over power the the humming sound i also kept the squeaking of metal noises travelling at this point and then added another slower version of the squeak to create the ringing noise at the end of the animation. As the animation travels i make the sounds get louder and less comfortable i added a further scarping scratchy noise i made by dragging a container across a textured plastic surface to increase the sounds towards the end of the animation and i also made the humming noises get louder along with adding the high pitched ring. This increase in noises reflects what is happening in my animation with the dark shapes slowly threateningly engulfing the white space and swallowing more and more of it. This is what the sound is reflecting as the sound slowly starts to get louder and more uncomfortable as the uncomfortable sensations rise in the animation and it amplifies this feeling of threat. Also the sharp squeaky metallic noises that run through how reflect the sharp edges of the shapes and exaggerate them this could also allude the audience to stop seeing them as shapes and see them as knives almost creating a more sinister appearence.
Like in Charley Springs atmospherical music piece my sound that i have created using objects is slow and has a low humming/ vibrational sound to it, This sound creates quite a tense feeling as it is slow and rather dark / unearthly sounding creating this feeling of strangeness and uncertainty. I also involved the occasional higher pitched noises when i involves the squeaky metallic sounds in the background, similar to how Spring uses higher pitched notes in his piece to break it up slightly and add moments of heightened intensity and threat.
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